AI Insights · Timothy · December 2021
Top 5 Mech Games on iOS in the Middle East: Q4 2021 Performance
Discover the performance trends of the top 5 mech games on iOS in the Middle East during Q4 2021, including metrics on downloads, revenue, and active users.
In the fourth quarter of 2021, the top mech games on the iOS platform in the Middle East demonstrated varied performance in terms of downloads, revenue, and active users. Here’s a closer look at the trends for the top 5 games, based on data from Sensor Tower.
Mech Arena - Shooting Game from Plarium Global Ltd saw fluctuations in both downloads and revenue throughout the quarter. Weekly revenue peaked at around $4K in early November and dipped to approximately $850 in mid-October. Downloads showed a significant increase in late October, reaching over 7K, before declining steadily to just over 1K by the end of December. Active users similarly rose to nearly 12K in early November before gradually decreasing to around 6.5K by the end of the quarter.
War Robots Multiplayer Battles by MY.GAMES B.V. also experienced notable trends. Weekly revenue remained relatively high, with peaks of around $8.6K in late December. Downloads were more erratic, with a notable spike to over 5.6K in mid-December, while active users peaked at over 10K around the same time, indicating a correlation between downloads and active engagement.
Full Metal 3D, published by Rollic Games, had consistent but modest download numbers, peaking at approximately 1.1K in late October. Active users followed a similar pattern, stabilizing around 1.2K by the end of December. The game did not generate revenue during this period.
TRANSFORMERS: Forged to Fight from Kabam Games, Inc. showed modest weekly revenue, peaking at around $169 in mid-November. Downloads fluctuated, with a high of approximately 545 in late October, while active users saw a peak of around 1.2K at the same time, before gradually declining to about 515 by the end of December.
Finally, Super Mecha Champions by NetEase Games had consistent download numbers, peaking at approximately 682 in mid-November. Weekly revenue was highest at around $685 in mid-October. Active users peaked at over 3.1K in mid-November, before stabilizing around 2.3K by the end of the quarter.
These insights highlight the dynamic nature of the mech game market in the Middle East on the iOS platform. For more detailed data and further insights, visit Sensor Tower.